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But due to GWs focus on the Old World this region is devoid of unique content. The Saraha desert was one key factor in the global history of our species, place of critical trade routes and cultural and scientific discoveries, precious resources and more. From popular Egypt to several Arabic civilisations, to the Amazigh (berbers) of northern Africa, to the Sudanese, Songhai, Malienese, and several more.
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This region contained many prestigious cultures over the millennia. The great desert of the southlands is based around Sahara and the Arabic peninsula.
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Nethun: a coastal, marine faction based on medival and antique myths about seapeople and mermaids. Izwan: A human oligarchy in the southern darklands, based on Perisa, Palmyria and Carthage
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Tanites: a deep sea faction of aquatic horrors.Įddu confederacy: a confederacy of sasquatch-like ogres, elves and halflings in central naggaroth. But if you are interested in more, here are the links to the previous works:Įpunt: and ehtiopian-based human civilization in the southlands.Ĭhon: an anti-chaos harpy-like faction in the west of the new world. So, you do not need to know any of my previous works. Lastly like any of my faction concepts, the desert dwarfs are a stand-alone creation. They are all meant as basic templates to be enjoyed and potentially build upon after all.
DWARF DIGGERS KINGDOM RUSH VENGEANCE FREE
That is why I decided to use the Warhammer setting to place this semi-original take on dwarfs.Īs always if you like my concepts for some reason, you are free to use them in any way, form and shape you want. One look at the world map is enough to see this. Not to mention that they could use their ingenuity and architectural strengths there too.Īlso, Warhammer as a setting is famous for containing white spots devoid of any content. It would not take many changes to see dwarfs as a humanoid camel. I think dwarfs could be suited for a desert environment, as they are often described as resistant to both heat and cold, having more stamina than normal human. In this case the dwarfs are remnants of Karak Zorn who migrated into the deserts south of Nehekhara and Araby. And it is supposed to show some untapped potential of dwarfs in fantasy, or the potential of the white spots in the wider Warhammer fantasy setting. This thread is not meant to be taken seriously but is just for entertainment purposes or to pass the time during Covid. This concept is in my opinion very conservative, as I orientated myself closely to what we know about Warhammer dwarfs, to make the faction fit the setting better.
DWARF DIGGERS KINGDOM RUSH VENGEANCE SERIES
As the Warhammer setting has many white spots devoid of unique content or content in general, I decided to renew my series of just-for-fun faction pitches with this new dwarfen culture. Still, I wanted to explore a new concept for the dwarfs. Especially as chaos dwarfs are different form basic dwarfs in many aspects.Īnd further hints at the diversity of dwarfen culture can be found in minor sources about expatriate dwarfs in human cities or the grey mountain dwarfs. Warhammer already has two or three different groups of dwarfs (depending on how you categorize the norscan dwarfs), and thus offer more diversity for their beardlings than most other fantasy universes. And if you are very lucky some dwarfs like the surface as much as the underground, and they have cities there too.īut I think more could be done with this people. If you are lucky, you have evil dwarfs too. Whereas elves, trolls, orcs & co can come in various flavours and incarnations dwarfs are always rough, pragmatic, rudely honest & grudge keeping, hardworking mountainfolk with a love for alcohol, mining, treasures, and axes. That they are very similar if not almost identical across multiple works. I like dwarfs very much, but I am often bothered about the limited range they have over various fictious works. 2K A Total War Saga: Thrones of BritanniaĪ past thread got me thinking about dwarfs in fantasy in general.846 A Total War Saga: Fall of the Samurai.